using FrameOperateSync;
using UnityEngine;

namespace Pvp
{
    public sealed class StopOperateData : IRenderData
    {
    
    }

    public sealed class KeyboardOperateData : IRenderData
    {
        public KeyCode keyCodePressdown;

        public KeyboardOperateData(KeyCode code)
        {
            keyCodePressdown = code;
        }
    }
}